P+ - Meta Knight - Subaction - ThrowLw
|
1 |
2 |
3 |
4 |
5 |
6 |
7 |
8 |
9 |
10 |
11 |
12 |
13 |
14 |
15 |
16 |
17 |
18 |
19 |
20 |
21 |
22 |
23 |
24 |
25 |
26 |
27 |
28 |
29 |
30 |
31 |
32 |
33 |
34 |
35 |
36 |
37 |
38 |
39 |
40 |
41 |
42 |
43 |
44 |
45 |
46 |
47 |
48 |
49 |
50 |
51 |
52 |
53 |
54 |
55 |
56 |
57 |
58 |
59 |
60 |
61 |
62 |
63 |
64 |
65 |
66 |
67 |
68 |
69 |
70 |
Stats
IASA: |
None |
Hitboxes active: |
11-13, 17-19, 23-25, 29-31, 35-37, 49 |
Hitbox set 0 hits: |
11, 17, 23, 29, 35, 49 |
Subaction Index: |
0x75 |
Throw
Frame: 49
Dmg |
BKB |
KBG |
Angle |
Effect |
Sound |
Grab Target |
Iframes |
WDTS |
1 |
20 |
220 |
52 |
Normal |
Unique |
AerialAndGrounded |
8 |
false |
Hitboxes
Move staling reduces damage up to 45%. Move staling also reduces final knockback, shieldstun and hitlag
because damage is used in their formulas.
Frames:11-13
Set |
ID |
Dmg |
WDSK |
BKB |
KBG |
Angle |
Effect |
Sound |
Angle Flip |
Clang |
SDI Mult |
Remain Grabbed |
Freeze frame disable |
Shieldstun |
Hitlag |
Targets |
0 |
0 |
1 |
10 |
0 |
100 |
270 |
Normal |
MagicZap |
AD |
false |
0 |
true |
true |
2 |
3 |
|
Frames:17-19
Set |
ID |
Dmg |
WDSK |
BKB |
KBG |
Angle |
Effect |
Sound |
Angle Flip |
Clang |
SDI Mult |
Remain Grabbed |
Freeze frame disable |
Shieldstun |
Hitlag |
Targets |
0 |
0 |
1 |
10 |
0 |
100 |
270 |
Normal |
MagicZap |
AD |
false |
0 |
true |
true |
2 |
3 |
|
Frames:23-25
Set |
ID |
Dmg |
WDSK |
BKB |
KBG |
Angle |
Effect |
Sound |
Angle Flip |
Clang |
SDI Mult |
Remain Grabbed |
Freeze frame disable |
Shieldstun |
Hitlag |
Targets |
0 |
0 |
1 |
10 |
0 |
100 |
270 |
Normal |
MagicZap |
AD |
false |
0 |
true |
true |
2 |
3 |
|
Frames:29-31
Set |
ID |
Dmg |
WDSK |
BKB |
KBG |
Angle |
Effect |
Sound |
Angle Flip |
Clang |
SDI Mult |
Remain Grabbed |
Freeze frame disable |
Shieldstun |
Hitlag |
Targets |
0 |
0 |
1 |
10 |
0 |
100 |
270 |
Normal |
MagicZap |
AD |
false |
0 |
true |
true |
2 |
3 |
|
Frames:35-37
Set |
ID |
Dmg |
WDSK |
BKB |
KBG |
Angle |
Effect |
Sound |
Angle Flip |
Clang |
SDI Mult |
Remain Grabbed |
Freeze frame disable |
Shieldstun |
Hitlag |
Targets |
0 |
0 |
1 |
10 |
0 |
100 |
270 |
Normal |
MagicZap |
AD |
false |
0 |
true |
true |
2 |
3 |
|
Frame:49
Set |
ID |
Dmg |
BKB |
KBG |
Angle |
Effect |
Sound |
Angle Flip |
Clang |
Remain Grabbed |
Shieldstun |
Hitlag |
Targets |
0 |
0 |
3 |
50 |
200 |
90 |
Normal |
MagicZap |
AD |
false |
true |
3 |
3 |
|
Scripts
Main
- SpecifyThrow(SpecifyThrow { throw_use: Throw, bone: 0, damage: 1, trajectory: 52, kbg: 220, wdsk: 0, bkb: 20, effect: Normal, unk0: -0.9984, unk1: 1.0, unk2: 1.0, unk3: 0, sfx: Unique, grab_target: AerialAndGrounded, unk4: true, unk5: true, i_frames: 8 })
- SpecifyThrow(SpecifyThrow { throw_use: GrabInterrupt, bone: 0, damage: 3, trajectory: 45, kbg: 100, wdsk: 100, bkb: 0, effect: Normal, unk0: 0.0, unk1: 1.0, unk2: 1.0, unk3: 0, sfx: Unique, grab_target: AerialAndGrounded, unk4: true, unk5: true, i_frames: 8 })
- AsyncWait(10.0)
- loop 5 times:
- CreateSpecialHitBox(SpecialHitBoxArguments { hitbox_args: HitBoxArguments { bone_index: 0, hitbox_id: 0, set_id: 0, damage: Constant(1.0), trajectory: 270, wdsk: 10, kbg: 100, shield_damage: 0, bkb: 0, size: 5.0, x_offset: 0.0, y_offset: 4.0, z_offset: 0.0, tripping_rate: 0.0, hitlag_mult: 1.0, sdi_mult: 0.0, effect: Normal, unk1: false, sound_level: 1, unk2: false, sound: MagicZap, unk3: 0, ground: true, aerial: true, unk4: 0, sse_type: Foot, clang: false, unk5: true, direct: true, unk6: 0 }, rehit_rate: 0, angle_flipping: AttackerDir, unk1: false, stretches_to_bone: false, unk2: false, can_hit1: true, can_hit2: true, can_hit3: true, can_hit4: true, can_hit5: true, can_hit6: true, can_hit7: true, can_hit8: true, can_hit9: true, can_hit10: true, can_hit11: true, can_hit12: true, can_hit13: true, enabled: true, unk3: 0, can_be_shielded: true, can_be_reflected: false, can_be_absorbed: false, unk4: 0, remain_grabbed: true, ignore_invincibility: false, freeze_frame_disable: true, unk5: false, flinchless: false })
- SyncWait(3.0)
- DeleteAllHitBoxes
- SyncWait(3.0)
- AsyncWait(48.0)
- CreateSpecialHitBox(SpecialHitBoxArguments { hitbox_args: HitBoxArguments { bone_index: 0, hitbox_id: 0, set_id: 0, damage: Constant(3.0), trajectory: 90, wdsk: 0, kbg: 200, shield_damage: 0, bkb: 50, size: 7.0, x_offset: 0.0, y_offset: 4.0, z_offset: 0.0, tripping_rate: 0.0, hitlag_mult: 1.0, sdi_mult: 1.0, effect: Normal, unk1: false, sound_level: 2, unk2: false, sound: MagicZap, unk3: 0, ground: true, aerial: true, unk4: 0, sse_type: Foot, clang: false, unk5: true, direct: true, unk6: 0 }, rehit_rate: 0, angle_flipping: AttackerDir, unk1: false, stretches_to_bone: false, unk2: false, can_hit1: true, can_hit2: true, can_hit3: true, can_hit4: true, can_hit5: true, can_hit6: true, can_hit7: true, can_hit8: true, can_hit9: true, can_hit10: true, can_hit11: true, can_hit12: true, can_hit13: true, enabled: true, unk3: 0, can_be_shielded: true, can_be_reflected: false, can_be_absorbed: false, unk4: 0, remain_grabbed: true, ignore_invincibility: false, freeze_frame_disable: false, unk5: false, flinchless: false })
- AsyncWait(49.0)
- ApplyThrow { unk0: 0, bone: 74, unk1: RandomAccessInt(ThrowDataParam1) unk2: RandomAccessInt(ThrowDataParam2), unk3: RandomAccessInt(ThrowDataParam3) }
- DeleteAllHitBoxes
GFX
- AsyncWait(48.0)
- GraphicEffect(GraphicEffect { graphic: 9, bone: 0, x_offset: 0.0, y_offset: 0.0, z_offset: 0.0, x_rotation: 0.0, y_rotation: 0.0, z_rotation: 0.0, scale: 1.0, random_x_offset: 0.0, random_y_offset: 0.0, random_z_offset: 0.0, random_x_rotation: 0.0, random_y_rotation: 0.0, random_z_rotation: 0.0, terminate_with_animation: true })
SFX
- SoundEffect1(220)
- AsyncWait(1.0)
- Subroutine(0x2a870)
- SyncWait(8.0)
- SoundEffect1(112)
- SoundEffect1(114)
Other
- ModelChanger { reference: 1, switch_index: 2, bone_group_index: 0 }
- AsyncWait(10.0)
- Rumble { unk1: 12, unk2: 0 }
- AsyncWait(16.0)
- Rumble { unk1: 12, unk2: 0 }
- AsyncWait(23.0)
- Rumble { unk1: 12, unk2: 0 }
- AsyncWait(28.0)
- Rumble { unk1: 12, unk2: 0 }
- AsyncWait(34.0)
- Rumble { unk1: 12, unk2: 0 }
- AsyncWait(46.0)
- Rumble { unk1: 12, unk2: 0 }
- AsyncWait(48.0)
- ScreenShake { magnitude: 1 }
- Rumble { unk1: 12, unk2: 0 }
- AsyncWait(58.0)
- Rumble { unk1: 12, unk2: 0 }
- AsyncWait(72.0)
- Rumble { unk1: 15, unk2: 0 }